AI Insights · Timothy · April 2023
Top 5 Waifu Games Performance on Unified Platform in Norway, Q1 2023
Explore the performance trends of the top 5 Waifu games in Norway during Q1 2023, including weekly downloads, revenue, and active users.
In Q1 2023, the top 5 Waifu games in Norway showed varied performance trends across weekly downloads, revenue, and active users. Below is a detailed look at these metrics for each game, based on data from Sensor Tower. For more insights, visit Sensor Tower.
GODDESS OF VICTORY: NIKKE from Level Infinite saw a peak in weekly revenue at around $6K in the first week of January, with a gradual decline to approximately $1.5K by the end of March. Weekly downloads fluctuated, peaking at 174 in late February, while weekly active users increased steadily, reaching a high of 696 in early March before slightly dropping to 562 by the end of the quarter.
Azur Lane by YOSTAR LIMITED experienced a notable peak in weekly revenue of about $3.5K in mid-January, then saw more moderate fluctuations between $2K and $1K for the rest of the quarter. Weekly downloads remained relatively stable, with a slight decrease from 50 to 22. Active users also showed stability, hovering around the 150 mark throughout the quarter.
Eversoul from Kakao Games Corp. launched in early January and reached its highest weekly revenue of $3.2K in the second week post-launch. This figure gradually decreased to around $585 by the end of March. Weekly downloads showed a significant drop from 264 in the launch week to just 12 by the end of the quarter. Active users peaked at 317 in early February but declined to around 159 by the end of March.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. saw its weekly revenue peak at approximately $3.4K in mid-February, then tapering off to around $235 by the end of March. Weekly downloads showed minor fluctuations, peaking at 97 in mid-February. Active users remained relatively stable, with a slight drop from 428 to 356 over the quarter.
Blue Archive from NEXON Company experienced a significant spike in weekly revenue to about $3.1K at the end of January, followed by a gradual decline to around $578 by the end of March. Weekly downloads remained low and stable, ranging from 15 to 34. Active users saw minor variations, peaking at 107 in late January and ending the quarter at 89.
These trends highlight the dynamic nature of the Waifu games market in Norway, with each game showing unique patterns in engagement and monetization. For further details and more insights, visit Sensor Tower.